The design of these battlegrounds is largely well thought out. Each battleground offers something special in both aesthetic and play style, which keeps things feeling fresh even after having played over a hundred hours. It’s both mechanically and thematically fun to run around a well-kept garden collecting seeds to grow a giant plant monster for my team to pilot on Garden of Terror, or to fight alongside angels and demons on the Diablo-themed Battlefield of Eternity map. Each of its 14 maps is built around a unique mechanic that moves the fight from the lanes to a special objective that becomes the focal point of every game. “Another distinctive design choice that works in Heroes of the Storm’s favor is its loads of map variety – a welcome change of pace in a genre known for focusing on a single sports arena-like map. But most importantly, Heroes of the Storm’s take on the MOBA formula is distinctive because it’s willing to kill some of the genre’s sacred cows in order to make its mechanics easier to learn and its matches flow differently. It doesn’t always work, but when its at its best Heroes of the Storm can be one of the most varied and exciting 5v5 competitive games around.This is a MOBA with all the hallmarks of a Blizzard-produced game: a punchy art style, responsive controls, and loads of stuff to do to work toward satisfying unlocks. Heroes of the Storm also takes a more simplified and accessible approach to the genre that bucks MOBA trends by implementing a streamlined talent system and team-shared experience. Recognizable characters from Blizzard’s most iconic games face off against each other on themed maps with unique objectives that serve as lightning rods for teamfights. But some stragglers from the Era of Confusion still hadn't bought the RS content, and some are still in this state now and wander in from time to time needing to buy the upgrade.If variety is the spice of life, then Heroes of the Storm is the MOBA genre’s ghost pepper. Then in Sept 2014 they patched again and finally ended all separate content woes for new arrivals, by completely merging both games on Steam.
Many were confused and bought only RO2 in this era, and thought they had the full RS also. So there it was on the Steam pages, an RO2 page, and another page for RS (which included all RO2 content!). other classes like machinegun and flamethrower, at their disposal. If they shelled out another 20 for RS, they would then have the full content, e.g.
Then they released Rising Storm and patched all the content into the existing game, so it was easier to patch and so forth, but for those who still had only RO2 and hadn't bought the new content Rising Storm, they could play RS in a demo mode of sorts, where all they could play was Rifleman. A bunch of us got it then and its all we had.
So back in the day, Red Orchestra 2 was its own game, before Rising Storm was released. Here's what I posted last time someone had this issue: